Showing posts with label Historic. Show all posts
Showing posts with label Historic. Show all posts

Friday, May 6, 2011

Assassin's Creed: Brotherhood

Assassin's Creed: Brotherhood Boxshot There are a number of key differences between Assassin's Creed II and its follow-up, Assassin's Creed: Brotherhood, but if there's one that some PC enthusiasts will appreciate the most, it's that Ubisoft's stringent copy-protection scheme has been jettisoned. This is cause for celebration in itself, though it's the captivating beauty and joyous exploration that make Brotherhood another standout in this ever-evolving franchise. The Assassin's Creed games have gone to great lengths to depict their environments and circumstances with painstaking historical authenticity, and Brotherhood is no exception. Its stunning re-creation of Rome will have you occasionally gasping at its beauty--the sun so bright, you can almost feel it warming your skin. A disappointing story, some audiovisual glitches, and a few other missteps might occasionally yank you from your reverie. But if you worried that a direct sequel released so soon after Assassin's Creed II would feel rushed or incomplete, then rest your mind: Brotherhood is a big, high-quality sequel deserving of both your time and money.

Brotherhood doesn't quite have the same emotional impact as its fantastic predecessor, however. Once again, you don the robes of master assassin Ezio Auditore. After a battle at the family's villa in Monteriggioni, Ezio's nemesis, Cesare Borgia, steals the all-important artifact known as the Apple of Eden. With the help of Caterina and other old friends, Ezio heads to Rome to retrieve the Apple and rid the city of Borgia influence. There's a bit of drama when an associate is accused of betrayal, but for the most part, Brotherhood's plot is the most straightforward in the series, and because Ezio exhibits little personal growth, there's a hint of staleness to his escapades. You don't play just as Ezio, however: you once again take on the role of Desmond, the modern-day bartender-turned-lab-rat who relives Ezio's memories inside a machine called an animus. He has a greater role to play in Brotherhood than in the previous two games combined, and his endgame actions lead to an astounding finale that rivals Assassin's Creed II's for pure shock value.
The plot may not be intricate, but a cast of excellent characters makes it easy to stay invested. One of them is Salai, Leonardo da Vinci's assistant and a mischievous rascal who enjoys flirting with Ezio as much as he does playing dice. You meet him in a set of missions called The Da Vinci Disappearance, which were released as premium downloadable content for the Xbox 360 and PlayStation 3 versions of the game. Salai's impish grin and cascading curls make him an excellent addition; however, most of Brotherhood's leading players are returning ones. You once again spend time with Caterina Sforza, Nicolo Machiavelli, and Ezio's sister Claudia, though the game's most memorable presence is that of a new character: Lucrezia Borgia, Cesare's sister--and lover. Lucrezia's sharp tongue is matched by her severe, almost vampiric appearance, and she isn't afraid to test the boundaries of human decency in the pursuit of power. Wonderful voice acting brings all of these characters to life. When Claudia stands up to her overbearing brother, you hear the strength in her voice and appreciate how much she has grown. Salai's overt lustfulness might make you squirm, but a charming voice-over gives him too much clever twinkle for you to ever lose patience.
While Brotherhood's story falls short of series standards, its sense of place and time is as impeccable as fans could possibly hope for. You spend the majority of the time in Rome, and while you may miss exploring multiple cities, the city is nevertheless huge and gorgeous, brimming with so much visual variety and exquisite detail that Brotherhood feels as consequential as its forebears. You might roam into a cathedral to discover a palatial view punctuated by red tapestries and golden candelabras. Citizens wandering the streets munch on apples, carry lanterns in the evening, and flirt with each other behind pillars. The music enhances the atmosphere with operatic soprano warbles and French horn melodies. The production values are unfortunately undercut by occasional bugs. Combat might go eerily silent, or the music might not kick in when you scan the city from atop a perch. Button prompts may not appear when they're supposed to, and on some machines, menu text may not display. The way citizens might suddenly pop into view can be distracting--as can occasional frame rate hitches during cutscenes. There is also a series of missions framed as flashbacks in which Ezio is to appear in different clothing. However, if you don the special armor set included with this version, he might not be shown in the proper clothes in these missions. These are minor but noticeable blemishes in a game that otherwise looks and sounds superb.
Within this grand world is a ton of stuff to do. The staples of the series--rooftop platforming, blending with crowds, silent assassinations, rhythmic swordplay--have all returned, and most have been enhanced or adjusted in some way. It's as joyous as ever to bound across roofs and climb to the tops of towers. Lifts that rapidly fling you to a rooftop are a great new addition and provide a second of high-speed thrills, though the movement mechanics are generally the same as before--it's the architecture and level design that have been altered for the better. As in Assassin's Creed II, you may search for glyphs hidden on walls and on rooftops, and they are perceptible only when you activate eagle vision. Finding one allows you to solve a puzzle, which in turn unlocks a small hint of a larger mystery. While most of these glyphs took only a modicum of effort to find before, many are now hidden on sizable landmarks with tons of nooks and crannies to explore. Expect to put in more effort if you hope to uncover more of the conspiracy that drives the series. Luckily, it isn't wasted effort: ledges and outcroppings are carefully and intelligently placed, which makes it a pleasure to climb these structures, whether you opt for a keyboard and mouse, or prefer to plug in a controller.
Many towers you climb don't allow you to simply ascend with little care; they require more conscientious navigation. In fact, numerous towers not only require climbing, but must be burned to the ground as well. The Borgias have spread their influence around Rome, and to undermine their rule, you destroy their edifices. Before you can do that, you must assassinate a commander in the vicinity. Often, your target will flee if you directly engage the guards that surround him, so you will want to approach carefully. In many cases, this gives you a chance to put a new weapon, the crossbow, to good use. Not only is it handy for picking off one of these key figures, but it's also useful should a number of enemies charge you on horseback. In any case, once you have offed the key officer, you may climb to the top of the nearby tower and torch it. Afterward, you automatically take a leap of faith into a hay bale or wagon of leaves conveniently placed beneath, while melodramatic organ chords signal the importance of your endeavor.
Eliminating Borgia influence is important because you then gain access to local vendors, though this access isn't immediate. The economy, an interesting but messy feature in last year's installment, has been fleshed out in smart ways. As before, you must spend money to make money, but Brotherhood's catalog contains a lot of big-ticket items. If you want access to blacksmiths, doctors, tailors, and so on, you first must purchase and renovate their shops. Not only does renovating an empty storefront give you access to supplies, but it also begins to generate income. As you bring in money, you eventually purchase landmarks, which cost a tidy sum. In addition, the PC version includes an online investment feature. By holding the space bar on the map screen, you can see where other players are investing their money. Investing in a popular business increases the amount of cash you earn from it, and you earn specialty items when you reach certain investment milestones. You also find such items (prayer beads, diamonds, jars of leeches) when looting corpses and treasure chests, and when tackling escaping pickpockets. These items can be offered to designated vendors in return for high-quality weapons, tougher armor, and the like.
There's little talk of Templars in Brotherhood's campaign, though there are some Templar hideouts to explore. There is also a new group of enemies to contend with: the followers of Romulus. Most of your contact with these beastly, fur-clad zealots is in their lairs, which take the place of Assassin's Creed II's tombs. Lairs are improvements over the tombs, however, in part because time limits are no longer so central to completing them. There is also a lot more design variety to them. In one, fires erupt beneath you, and you must leap from pillar to pillar to avoid falling into the flames. In another, you leap across great heights and use your crossbow in creative ways to cause an enormous chandelier to crash into a column. One fascinating lair is an expansive abandoned residence, which is a nice visual change of pace from the darker, more structured tomb architecture.
Many of the standard missions should be familiar to series fans: tail your target by slinking from one group of citizens to the next (it's nice that they engage in conversation with each other when you do this now, rather than remain silent); fend off a series of attackers; or navigate to specific locations so you may eavesdrop on important conversations. But even within these assignments, there is a great deal of diversity. In one case, you must infiltrate a Passion play and determine the appropriate target before he can poison your contact. In another, you slink among a group of drunken revelers. The missions surrounding da Vinci's inventions are perhaps the most memorable, however. They recall the flying machine mission and carriage escapes in Assassin's Creed II, but this time, you get even more impressive toys to play with and more thrilling scripted sequences. Some tasks don't quite rise to the same level. Assassin's Creed's loose movement mechanics are wonderfully suited to its free-form climbing and so-called social stealth, but are less ideal for tasks that require precision. This can lead to frustration in missions that automatically fail if you are spotted or that require you to give chase and tackle your target. Fortunately, these are infrequent exceptions; on the whole, Brotherhood's mission structure is inspired.
Assassin's Creed: Brotherhood's most noteworthy new feature isn't introduced until you're several hours in. In a callback to the original Assassin's Creed, distressed citizens might be under attack by Borgia's loyal soldiers. Rescuing one makes him or her loyal to your cause. From here, you control this underling's fate, sending him on various missions around the region, and even calling for his assistance in battle. These missions are handled via menus when you visit a pigeon coop. You select a contract and choose a recruit or recruits to assign, and they hopefully succeed. By completing missions, the recruits level up, and you can then improve their armor or weaponry. Eventually, they become full-fledged assassins and even celebrate their newfound status in a ceremony. Provided you haven't sent the whole cache of recruits on missions, you can call upon a few in battle, at which point they either rain down arrows from an unseen vantage point, leap out of haystacks, or charge in on horseback and engage their targets.
This aspect of Brotherhood is another way of giving you something to do in a game already full of content. At the very least, it's fun to call upon your brothers and sisters and watch them do their dirty work on your behalf. Ultimately, however, this aspect feels unnecessary and contrived. This is due in part to the combat's lack of challenge. Swordplay has been tweaked for the better, but a move that lets you string together one-slash kills keeps it from ever being so challenging that you need to call on your fellow assassins to gain a strategic advantage. More importantly, there's never any payoff for spending time improving your subordinates. The very existence of an ever-growing group of murder machines hints at an overall purpose--a grand final battle or some sort of reward for putting together the most powerful brotherhood possible. But no such reward exists, which makes the entire process feel like busywork. Granted, it's entertaining busywork, and it implies that Ezio is the full leader of a growing order. However, the feature lacks direction; it's as if you spent hours leveling up in a role-playing game, only for it to end without a climactic standoff.
Assassin's Creed: Brotherhood also introduces an unusual multiplayer component that doesn't deliver constant thrills, but is a satisfying alternative to the multitude of shooters on the market. There are several match types, which include the Assassinate and Escort modes released to consoles in the Da Vinci Disappearance pack. Most of Brotherhood's modes are variations on the same theme: you hunt an assigned target (alone, or in a team) while simultaneously trying to avoid the player assigned to assassinate you. This isn't as easy as it sounds. You get a general indication of your target's location, and you know what your target looks like. But then again, many of the non-player characters look exactly the same; if you're smart, you'll move slowly and stay close to your look-alikes to throw your hunter off your trail while keeping your eyes open for the telltale signs of another player. To further complicate matters, you can level up and earn special powers, such as temporarily disguising yourself, or using eagle vision to spot your victim.
Experiencing Ezio's rise from streetwise youth to devious assassin was one of Assassin's Creed II's finest pleasures. In Brotherhood, he gets plenty of chances to flash his disarming smirk, but his character arc isn't nearly as fascinating as it might have been. Nevertheless, this excellent period adventure has a magical allure that draws you in with its sheer beauty. Additionally, few games make it such a pleasure to simply move from place to place, whether you are galloping on horseback, soaring through the sky from rooftop to rooftop, or diving into a bale of hay from hundreds of feet above. Like Ezio himself, Assassin's Creed: Brotherhood doesn't exhibit the growth you might have expected, but its charms are almost impossible to resist.
By Kevin VanOrd

Wednesday, May 4, 2011

Call of Duty : Black Ops

Call of Duty: Black Ops Boxshot When a franchise consistently delivers massively popular, high-quality games, each new entry in the series comes laden with expectation. Call of Duty: Black Ops has some big shoes to fill, but it does so admirably. The engrossing campaign is chock-full of exciting, varied gameplay and drips with intrigue and intensity. The excellent multiplayer boasts some invigorating new features, and the new combat training mode finally gives novices a way to enjoy the competitive action without suffering the slings and arrows of outrageously skilled veterans. Cooperative zombie killing and video editing tools help make Black Ops the most robustly featured game in the franchise, and though you may have expected it to be the case, this is undoubtedly one of the best shooters of the year

The single-player campaign is set largely during the 1960s and takes you to Cold War hot spots like Cuba, Russia, and Vietnam. You are an elite covert operative, and your globe-trotting adventures form pieces of a puzzle--a puzzle that your mysterious captors are trying to put together by interrogating you. Each excursion into the field is a memory, and these missions slowly come together to build momentum as each interrogation cutscene puts another piece of the puzzle in place. It's not a very original mechanic, but it gives a coherent context to the action, and a few strong characters and dramatic moments give the story some genuine intrigue. The blurry edges of your consciousness conceal information that must come to light, and the erratic visual effects and eerie audio echoes that accompany your interrogations sometimes bleed into your mission memories, which creates a great tone of uncertainty that plays out in surprising and satisfying ways.
Your interrogation-fueled flashbacks are not beholden to the linear flow of time, allowing your missions cover a wide variety of geography and gameplay. A dramatic breakout from a brutal Soviet prison is one early highlight, and later missions feature frontline conflicts, urban firefights, and mountainous incursions. The environments are richly detailed, and though the campaign is not without a few technical hiccups (like occasionally problematic checkpoint markers and the odd teleporting ally), these moments aren't likely to hinder your enjoyment. In addition to the on-foot action, you use a number of vehicles to achieve your objectives. Some put you in the gunner's seat while others put you behind the wheel, and though the vehicle handling is unremarkable, the thrill of blowing stuff up and speeding through hostile terrain is undeniable. The core running-and-gunning mechanics remain as exciting as ever, and the gameplay variety throughout the campaign keeps the action moving at a great clip.
Though the campaign is a rip-roaring good time, it clocks in at a mere six hours long. The mode that will likely keep you coming back to Black Ops for months to come is, unsurprisingly, the competitive multiplayer. At its core, this is the familiar top-notch Call of Duty action that players have been enjoying for years. You earn experience for doing well in battle, and as you level up, you gain access to new and powerful ways to customize your loadouts. New weapons and maps freshen things up, and one of the new killstreak rewards--an explosive-laden remote-control car--is a delightfully deadly device that embodies the frantic, slightly goofy side of virtual online combat. The key new element, however, is currency. In addition to earning experience for your battlefield performance, you earn Call of Duty points, which you can then spend in a variety of ways. Most perks, weapon attachments, killstreaks, and equipment items are available early on, providing you shell out the points to equip them. Guns are still unlocked as you level up, but again, you have to pony up the points to put one in your loadout. Customization options like face paint, player card backgrounds, and the new create-your-own-icon tool are all accessed by spending points. Having to pay your way gives you more loadout options at lower required levels than in previous Call of Duty games, and the fact that points are so crucial to improving your arsenal makes them as just as sublimely satisfying to earn as experience points.
Call of Duty points also enable two cool new mechanics, the first of which is contracts. These are like the many multiplayer challenges that reward you with experience points for completing combat goals, only you have to pay to complete them. If you do so within the allotted time period, you receive a tidy payout. For example, if you pay 50 points for the stab-a-guy-in-the-back contract and make good, you'll earn 100 points for your troubles. If time expires before you get stabby, you're out 50 points. Tougher contracts cost more, but they also have bigger payouts (get five headshots without dying, cost: 250 points; payout: 3,500 points and 3,500 experience). You can have up to three contracts active at a time across three different categories, and the available contracts change regularly, potentially ensuring a good amount of variety as the weeks pass. Contracts offer a nicely incentivized version of challenges and can give you something fun to strive for if you get in a rut, but don't expect these small gambles to make you rich.
If contracts are gambling against the house, then wager matches are gambling against other players. In these matches, you pay an entrance fee of 10, 1,000, or 10,000 points, depending on how deep your pockets are, and then you get to play the most unique game modes that Black Ops has to offer. One mode gives you progressively better weapons for each kill you tally, while another gives you a pistol with one bullet and only three lives to live. At the end of the match, the pot is split proportionally among the top three finishers, and everyone else comes away empty handed. Wager matches are as exotic as Call of Duty multiplayer gets, and they offer a great change of pace to the familiar frantic firefights.
And for those who hanker for something completely different, the popular four-player cooperative zombie-killing mode that debuted in Call of Duty: World at War has returned. The fight to stay alive against wave after wave of shambling undead is still a tense and bizarre endeavor, and new maps and playable characters take the oddball humor of the situation to a whole new level. Nevertheless, at its core, this is the same frenzied action as found in its predecessor, and each play-through quickly begins to feel much like the last. This is the only proper cooperative mode in Call of Duty: Black Ops, supporting four players online.
There are two new modes that help make Black Ops the most fully featured Call of Duty game yet. Combat Training simulates a competitive multiplayer environment with AI opponents and allows you to set the enemy difficulty to match your skill level. You gain experience and unlock gear in the same way, and though this progress only applies within Combat Training, it's a great way to get the excitement and challenge of competitive multiplayer without submitting to the vicious predations of actual humans. The other new mode is the Theater, which lets you view replays of your games, take screenshots, and edit clips to share with the community. You can string together a number of different segements from a given game, and even render a video lasting up to 30 seconds for upload to the web, though the rendering feature is not fully functional at launch. Reliving moments--both glorious and shameful--is a lot of fun, and the community has already started cranking out content for your viewing pleasure. And though it may only apply to a small percentage of the population at this point, you can also play Call of Duty: Black Ops in stereoscopic 3D, providing you have the proper cables, required glasses, and a compatible monitor. The effect is novel and fairly intriguing, though it takes a significant mental adjustment and may not be comfortable for many players.
While it may not take the signature Call of Duty action to dizzying new heights, Black Ops is a thoroughly excellent game. New modes and mechanics give a jolt of energy to the lively competitive multiplayer, and the engrossing new campaign develops into one of the best in the series. Combat training allows anyone to enjoy the thrills of arena combat and the satisfaction of leveling up, and the opportunities for cooperative play, local competition, and community video creation provide even more outlets for entertainment. Call of Duty: Black Ops lives up to the top-notch pedigree that the series has earned, giving players an awesome new shooter to enjoy just in time for the holidays.

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